#MINDRENDER 1.2 0 0 0 0 0 0 24 26.000000 144.000000 -36.000000 54.000000 94.000000 -70.000000 -53.000000 94.000000 -70.000000 -25.000000 144.000000 -36.000000 26.000000 144.000000 12.000000 54.000000 94.000000 46.000000 -53.000000 94.000000 46.000000 -25.000000 144.000000 12.000000 26.000000 50.000000 -36.000000 54.000000 0.000000 -70.000000 -53.000000 0.000000 -70.000000 -25.000000 50.000000 -36.000000 26.000000 50.000000 12.000000 54.000000 0.000000 46.000000 -53.000000 0.000000 46.000000 -25.000000 50.000000 12.000000 -25.000000 -47.000000 12.000000 -53.000000 -97.000000 46.000000 54.000000 -97.000000 46.000000 26.000000 -47.000000 12.000000 {top left of front poly} -25.000000 -47.000000 -36.000000 {bottom left of front poly} -53.000000 -97.000000 -70.000000 {bottom right of front poly} 54.000000 -97.000000 -70.000000 {top right of front poly} 26.000000 -47.000000 -36.000000 3 {duplicated above} 0 0 0 6 0 0 252 252 0 4 7 6 2 3 0 0 0 0 252 4 4 5 6 7 0 0 0 252 0 4 0 1 5 4 0 0 252 0 0 4 3 2 1 0 0 0 252 252 252 4 6 5 1 2 0 0 0 252 252 4 7 3 0 4 {cube surface tapered at top} 0 0 0 6 0 0 252 252 0 4 15 14 10 11 0 0 0 0 252 4 12 13 14 15 0 0 0 252 0 4 8 9 13 12 0 0 252 0 0 4 11 10 9 8 0 0 252 252 252 4 14 13 9 10 0 0 0 252 252 4 15 11 8 12 {duplicated at bottom} 0 0 0 6 {left (-ve x)} 0 0 252 252 0 4 16 17 21 20 {back (+ve z)} 0 0 0 0 252 4 19 18 17 16 {right (+ve x)} 0 0 0 252 0 4 23 22 18 19 {front (-ve z)} 0 0 252 0 0 4 20 21 22 23 {bottom (-ve y)} 0 0 252 252 252 4 17 18 22 21 {top (+ve y)} 0 0 0 252 252 4 16 20 23 19 0